ARC Raiders weekly trials
Five challenges every week from level 15. Only your best extracted run on each challenge counts, and stars come at 1,000, 2,000 and 3,000 points (an Uncommon, Rare and Epic reward). Your rank points are the sum of your five best scores. Trials refresh on Tuesdays at 09:00 UTC.
- Week
- Season 6, week 4: 2026-10-27 – 2026-11-03
Damage ARC using a Blaze Grenade
- Maps
- All maps
- Craft Blaze Grenades at the Explosives Station (level 3, needs the blueprint): 1 Explosive Compound and 2 Oil each. The Blaze Grenade Trap (grenade + wires) counts too.
- Bring 4 to 6. Every tick of fire damage on an ARC scores, so throw them at ARC that stay in the flames: Bastions, Bombardiers, Leapers and groups of Ticks and Pops.
- Big ground ARC have the most health to burn, so one Bastion or Bombardier can fill the whole bar. Flying ARC leave the fire quickly.
- Only your best extracted run counts: if you die, that raid scores nothing.
Items: Blaze Grenade, Blaze Grenade Trap, Explosive Compound, Oil
ARCs: Bastion, Bombardier, Leaper
Search Backpacks
- Maps
- All maps
- Backpacks are the Bag containers on the map, most of them named Suitcase. On the map, search "backpack" or open the links below to show only bags.
- Pendola Pass and Buried City have the most bags in the community map data: run through the houses and apartment blocks and open every bag on the way.
- Each bag you search scores, you don't need to take its loot. Extract to keep the points.
Damage flying ARC enemies using Medium Ammo Weapons
- Maps
- All maps
- Medium Ammo weapons: Arpeggio, Osprey, Rattler, Renegade, Tempest, Torrente and Venator (any level). Bring plenty of Medium Ammo.
- Flying ARC: Wasps, Hornets, Snitches, Spotters, Rocketeers, Fireflies, Comets and Turbines. Rocketeers and Hornets have the most health, so they give the most damage per fight.
- Dam Battlegrounds, The Spaceport and The Blue Gate have the most flying ARC. Shoot thrusters to bring drones down quickly and keep shooting until they break.
- Extract alive: only your best run counts.
Items: Medium Ammo, Tempest I, Rattler I, Arpeggio I, Venator I, Renegade I, Osprey I, Torrente I
ARCs: Hornet, Rocketeer, Snitch, Spotter, Wasp, Comet, ARC Turbine
Search Husks
- Maps
- Pendola Pass
- Only Pendola Pass counts this week.
- Husks are the wrecks of Wasps and Rocketeers: the Wasp Husk and Rocketeer Husk markers on the map (over 160 on Pendola Pass in the community data). The link below shows only husks.
- They come in clusters: plan a loop through the biggest groups and search every husk. Rocketeer husks are bigger and easier to spot in the snow.
- Extract to keep the points.
Damage ARC enemies using a Deadline
- Maps
- All maps
- The Deadline is a timed mine: it damages everything in its radius when the timer runs out.
- Get it from Apollo (18,000 coins, 1 per day) or craft it at the Explosives Station (level 3, needs the blueprint): 2 ARC Circuitry, 1 Comet Igniter and 3 Explosive Compound.
- Place it under a big ARC that stands still or patrols a short path (Bastion, Bombardier, Leaper), or throw it and lure ARC onto it before the timer ends. One hit on a big ARC can score thousands of points.
- Bring 2 or 3 if you can and extract alive: only your best run counts.
Items: Deadline, Deadline Blueprint, ARC Circuitry, Comet Igniter, Explosive Compound
ARCs: Bastion, Bombardier, Leaper
Previous weeks
Season 6, week 3 (2026-10-20): Destroy Ticks, Pops and Fireballs with a Stiletto, Search kitchen cabinets, Damage ARC with a Rascal, Deal damage with a Bully Fragmenter, Open containers in Old Town.
Season 6, week 2 (2026-10-13): Open containers in the Commissary Supermarket, Harvest plants, Damage Bullies, Deal damage with a Skulker Targeter, Damage ARC with a Bantam.
Season 6, week 1 (2026-10-08): Damage ARC enemies with a Stiletto, Damage flying ARC with a Light Impact Grenade, Open containers, Destroy Skulkers, Search frozen Raider Caches.