ARC enemies
The ARC enemies in ARC Raiders. Each one has its own page with threat level, weak point, the maps it appears on, what it drops and the XP it gives.
- Bastion – Threat: Critical. Destroy the canister on his rear, to expose it's weakpoint.
- Bombardier – Threat: Critical. Shooting at the yellow rear canister deals direct damage to it's core.
- Fireball – Threat: High. Exposes it's core, when it's using the flamethrower.
- Hornet – Threat: High. Unarmored rear thrusters.
- Leaper – Threat: Critical. Fire is most effective. Additionally you can shoot into it's eye.
- Matriarch – Threat: Extreme. Central glowing core, which becomes exposed when it attacks. Leg joints are vulnerable too, as well as the red areas on the crown.
- Pop – Threat: Moderate. Just shoot it.
- Rocketeer – Threat: Critical. Destroy two thrusters or shoot it's core, which is located underneath it.
- Sentinel – Threat: High. The yellow unarmored canister will be your main target.
- Shredder – Threat: High. Primary weakness is the 'eye-bar' at it's head. You may see the orange core between it's armour plates, which you can shoot too.
- Snitch – Threat: Moderate. Thrusters or the underside plating.
- Spotter – Threat: High. Unarmored thrusters
- Surveyor – Threat: Low. Exposes his energy core when shooting his blue beam into the sky.
- The Queen – Threat: Extreme. The yellow joints on her legs. Exposes her core when firing the laser.
- Tick – Threat: Moderate. Just shoot it. It's also one-hit with your melee weapon.
- Turret – Threat: Moderate. Unarmored. Shooting it is enough.
- Wasp – Threat: Moderate. Unarmored thrusters.
- Bully – Threat: . Leg joints and the exposed head - the armoured body soaks damage. Fight from cover and let one player bait the charge.
- Skulker – Threat: . Legs/wheels and thrusters to pin it in place, then burst the body with a precision or heavy weapon.
- Firefly – Threat: . The yellow fuel canister on its underside - body shots are mostly wasted. Peek from doorways so the flames can't reach you.
- Comet – Threat: . It opens slightly under fire - hit the inner machinery and side plating fast, from range. Kill it yourself: if it detonates, the Comet Igniter is lost.
- Vaporizer – Threat: . Destroy the thrusters (front pair first) to ground it, then shoot the yellow core under the belly. Hold fire while the shield is up.
- Hydra – Threat: . Unarmoured rear - rotate its attention between squad members and hit it from behind or from cover.
- ARC Turbine – Threat: . The spinning yellow canisters at its core, only reachable while it is grounded. Save ammo while it flies.
- ARC Assessor – Threat: . Breach the hull panels with sustained damage (the landing strut joints are also weak); an energy shotgun like the Dolabra punches through well. Clear the Vaporizer escorts first: breaching is loud and calls in more ARC. Each Assessor has breachable containers that can give 0-3 Assessor Matrices.
- ARC Frigate – Threat: . Destroy its power cores: the central one rises when three Raiders pull the levers together, two smaller cores sit high to the sides. Then loot the cargo.